Coursework project · 2023–2024
Platform · 2023–2024
Case study

YOLO

A platform for streamers who need an alternative to foreign services. From competitor analysis and audience mapping — streamers and viewers alike — to site structure and a design system for the web service.

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Overview

Project context

Since 2022, Twitch has stopped promoting Russian streamers, and since 2023 many users in Russia have faced unstable access to the service. No full-fledged local alternative has emerged where streamers could move their audience and monetization.

The task was to design a streaming service of our own that removes dependence on a single foreign platform and covers different scenarios for both streamers and viewers.

Role
Product designer
Project type
Coursework (independent)
Year
2023–2024
Platform
Web · desktop
02 / 08
Problem & goal
Problem

Russian streamers had nowhere left to go

Since 2022, the largest streaming platform has become less accessible to Russian-speaking audiences. Some users keep watching streams through workarounds, but that gives neither stability nor convenience to viewers or streamers.

Task

Build a streaming service of our own

Design a service that lets streamers keep working without losing their audience or monetization — accessible to Russian-speaking users and friendly to those just starting to build an audience.

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Competitors
Market analysis

Who's already trying to solve this

Twitch

The home turf for streamers and viewers alike — but with unstable access and promotion that isn't built for a Russian audience.

VK Play Live

Good integration with VK, but low traffic and weak reach outside the VK ecosystem.

YouTube

A stable platform, but streams get lost among all the other content and aren't built for donations and community.

Boosty

Helps collect donations from an audience, but doesn't solve streaming itself — only monetization.

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Audience & values
Streamers

Men and women 18–40

Beginner streamers want stability and audience growth but aren't willing to pay for promotion. Experienced ones look for transparent monetization and tools for keeping their community.

Viewers

Men and women 16–35

Fans seek out their favorite streamers and are willing to pay to support them. Casual viewers watch depending on mood — for them, accessibility and quick, registration-free start matter most.

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Process
Structure

From job stories to site structure

  • 01

    Onboarding and interests

    We studied audience job stories and segments — and used them to figure out which sections of the site were actually needed.

  • 02

    Home screen and recommendations

    We built a lineup of active streams with covers and previews — so browsing is easy no matter the language.

  • 03

    Streamer profile and monetization

    Donations, subscriptions, chat and collaborations, all gathered in one place instead of scattered third-party services.

  • 04

    Analytics and achievements

    A transparent dashboard showing growth in views, subscriptions and income — clear to the streamer themselves, not just to an analyst.

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Design system
Style

Design system

Typeface — Montserrat, with good readability and a clean pairing with large headlines. One consistent component pattern across every module of the platform.

Color concept

Neon lime on black

A black background with bright, acid accents — a contrast to the typical streaming-platform palette that stands out from the competition.

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Result
Final design

What it looks like

Outcome
"We mapped out the whole journey for streamers and viewers — from competitor analysis to a clear site structure built around the realities of the Russian market."
— Project team
Results

What we achieved

We worked through competitor analysis, an audience map, site structure and a design system — a streaming service concept built for the Russian streamer and viewer.

4
Competitors analyzed
2
Target audiences
5+
Screens in the design system
Lime
Neon accent on black
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